Mordheimkampanje fra 2. mars

Oslo miniatyrspillklubb

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Durloth
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Re: Mordheimkampanje fra 2. mars

Post by Durloth » Wed Feb 29, 2012 10:46 am

Edit: Tanken på å skulle balansere mørkalvene mine på høye kanter og legge dem ned når de blir slått ut fristet til slutt så lite at jeg fant frem skaven-warbanden min i stedet. Håper det går bra og beklager vinglinga...

Veskit har ikke gitt lyd fra seg på lenge og klan Eshin vil finne ham igjen. Assassinen Eirsqueek leder ett av flere warbands som er sendt ut for å finne ham igjen. Eirsqueek er en hard mester som har trent den lille gruppen sin fra de var små rotteyngel. De andre får eie noe (alt de har er på lån fra Eirsqeek), ikke engang navn har de fått. Hver av dem får et nummer, som symboliserer hvem han til en hver tid liker best og disse nummerne forandret seg konstant etter som de andre i gruppen smisker, slåss og på andre måter gjør alt de kan for å få et høyest mulig tall. Når en i gruppen går opp et nummer vil den alltid oppføre seg skikkelig snørrhovent og tvinge dem som er under seg til å gjennomføre nedverdigende oppgaver, helt uten tanke på at de selv kan falle på stigen igjen over Eirsqueeks minste innfall.

Eirsqueek drømmer om å finne Veskit og bruke ham til å samle store mengder warpstone, som han skal bruke til å kjøpe seg en egen warlord-klan. Tanken på å ha hundrevis av undersotter som konstant jobber under terrorveldet hans og lever for å trekkes ham og stige på tallskalaen får halen hans til å dirre av fryd.

Eirsqueek: Assassin Adept: Fighting Claws, LA :155GC
Black Skaven: Sword :50GC
Black Skaven: Flail, LA :75GC
Eshin Sorcerer: Sword :55GC
Night Runner: Sling :22GC
Night Runner: Sling :22GC
3 Verminkin: Slings, Daggers :72GC
2 Verminkin: Swords :60GC
Verminkin: Dagger :22GC

Warband rating:104
GC: 493
Last edited by Durloth on Fri Mar 02, 2012 2:16 pm, edited 1 time in total.
...Eirik...
Vradchuck wrote: så derfor spør je deg som er ogre guru :)
Arme-logg: http://warseer.com/forums/showthread.php?t=190654

havard
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Post by havard » Thu Mar 01, 2012 8:03 pm

@ Durloth: Synd at fluffstorien ble kortere, men ellers ingenting å utsette på litt vingling. :wink:

Kult at såpass mange kommer på åpningsfredagen i mårra. Bordet er selvsagt langt fra ferdig med hensyn til bygninger, men det skal være spillbart allikevel. Og nye kommer til daglig.

Vi skulle ha nok terreng til å sette opp et bord nr 2.

matsemann
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Post by matsemann » Thu Mar 01, 2012 8:08 pm

For oss som er helt nye (regner med at det blir forklart i morgen), men går det på runder? Tid? Kan man spille flere enn to pr. spillebrett samtidig?

Sitter med en pils og snekrer sammen de siste kara nå og prøver å få det så WYSIWIG som mulig men det går ikke helt :)
Gult er kult

15 min of shame - https://www.youtube.com/watch?v=SkzDfGMDhiA

havard
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Location: Oslo

Post by havard » Thu Mar 01, 2012 9:13 pm

matsemann wrote:For oss som er helt nye (regner med at det blir forklart i morgen), men går det på runder? Tid? Kan man spille flere enn to pr. spillebrett samtidig?
Jepp, blir forklart. Samme rundesystem som WFB. Enkelte scenarier åpner for flere enn to spillere på et bord, bl.a. bar brawl, men jeg tar ikke med noen av de scenariene i mårra.

Bra fluff, forresten!

Athene
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Post by Athene » Thu Mar 01, 2012 10:06 pm

Gleder meg til å se på bygninger og scenery!
http://cognitivepainting.wordpress.com

soulassassin
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Post by soulassassin » Thu Mar 01, 2012 10:42 pm

Aleksander sine rotter: The bloody stump

Snikkit har klart å rømme fra slavetilværelsen dypt nede i gruvene til Clan Gristlecrack, under The Eirie Downs. Flukten ble gjennomført ved å kvele en arbeidsleder med en fotlenke, for så å bruke vedkommenes kjevebein som stikkvåpen. Et par bakholdsangrep og mange dager gjennom tunnelene, og han er ved overflaten. Nedenfor ham ligger en mørk og dyster ruin av en by, og han trekkes mot det vedkjente skinnet fra warpstone dypt inne blant ruinene...

Tilværelsen nede i lenkegjengene har satt sine spor; Clan Gristlecrack merker alle sine slaver med å kappe av dem halen. Snikkit merker nå alle sine fotsoldater og snikmordere på samme måte; har ikke han hale, skal ikke de ha det heller.

Snikkit- Assassin Adept w/ Two swords, sling and helmet 92

Black skaven w/fighting claws 75

Black skaven with flail and sling 57

Eshin sorcerer w/ sword and sling 57

2 Night Runners with slings and free knife 48

3 verminkin w/sling and spear 96

3 verminkin w/sling and free knife 72

GC. 497 (3 spares til en regnfull dag) og warband rating 104.
Arcon 2014 - Ikke flykt inn i grillen

hans caboose
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Post by hans caboose » Fri Mar 02, 2012 11:23 am

Har oppdatert med FLuff og endret lagnavn. ;)

Er en viderebyggelse av historien jeg prøver å sette opp rundt Dark elf Hæren min, og som jeg har bygget hele hæren min rundt.
Some pirates achieved immortality by great deeds of cruelty or derring-do. Some achieved immortality by amassing great wealth. But the captain had long ago decided that he would, on the whole, prefer to achieve immortality by not dying.

hans caboose
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Post by hans caboose » Fri Mar 02, 2012 2:21 pm

Durloth wrote:Edit: Tanken på å skulle balansere mørkalvene mine på høye kanter og legge dem ned når de blir slått ut fristet til slutt så lite at jeg fant frem skaven-warbanden min i stedet. Håper det går bra og beklager vinglinga...

Veskit har ikke gitt lyd fra seg på lenge og klan Eshin vil finne ham igjen. Assassinen Eirsqueek leder ett av flere warbands som er sendt ut for å finne ham igjen. Eirsqueek er en hard mester som har trent den lille gruppen sin fra de var små rotteyngel. De andre får eie noe (alt de har er på lån fra Eirsqeek), ikke engang navn har de fått. Hver av dem får et nummer, som symboliserer hvem han til en hver tid liker best og disse nummerne forandret seg konstant etter som de andre i gruppen smisker, slåss og på andre måter gjør alt de kan for å få et høyest mulig tall. Når en i gruppen går opp et nummer vil den alltid oppføre seg skikkelig snørrhovent og tvinge dem som er under seg til å gjennomføre nedverdigende oppgaver, helt uten tanke på at de selv kan falle på stigen igjen over Eirsqueeks minste innfall.

Eirsqueek drømmer om å finne Veskit og bruke ham til å samle store mengder warpstone, som han skal bruke til å kjøpe seg en egen warlord-klan. Tanken på å ha hundrevis av undersotter som konstant jobber under terrorveldet hans og lever for å trekkes ham og stige på tallskalaen får halen hans til å dirre av fryd.

Eirsqueek: Assassin Adept: Fighting Claws, LA :155GC
Black Skaven: Sword :50GC
Black Skaven: Flail, LA :75GC
Eshin Sorcerer: Sword :55GC
Night Runner: Sling :22GC
Night Runner: Sling :22GC
3 Verminkin: Slings, Daggers :72GC
2 Verminkin: Swords :60GC
Verminkin: Dagger :22GC

Warband rating:104
GC: 493

Du hadde en Dark Elf assassin i den første lista di.. Hvor fant du reglene for han?
Some pirates achieved immortality by great deeds of cruelty or derring-do. Some achieved immortality by amassing great wealth. But the captain had long ago decided that he would, on the whole, prefer to achieve immortality by not dying.

Durloth
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Posts: 1189
Joined: Tue Dec 05, 2006 12:25 am

Post by Durloth » Fri Mar 02, 2012 4:03 pm

Towncryer nr. 12.

Kan ta en utskrift med på OMSK i kveld.
...Eirik...
Vradchuck wrote: så derfor spør je deg som er ogre guru :)
Arme-logg: http://warseer.com/forums/showthread.php?t=190654

fipplefluteman
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Post by fipplefluteman » Sat Mar 03, 2012 1:19 am

hvor skal vi skrive "battleblogg" ? her eller skal vi spamme deg med pm? :P
"QUICK! STABB YOUR SELF FOR SAFETY!
you almost did it, didn't you?"-Richard (LFG)
"Id rather die then go to heaven."- William Murderface
Khador: We bring the axe, you bring the face.

havard
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Location: Oslo

Post by havard » Sat Mar 03, 2012 11:02 am

fipplefluteman wrote:hvor skal vi skrive "battleblogg" ? her eller skal vi spamme deg med pm? :P
Skriv det gjerne her, eller send meg PM om dere heller vil det.

fipplefluteman
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Posts: 1200
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Location: Oslo

Post by fipplefluteman » Sat Mar 03, 2012 12:09 pm

BATTLE REPORT 1 battle

første kamp var mot små rotter med scenarioet hvor man skulle erobre hus.
her var det Øvre som var triumfent og drepte 2 helter mens de andre koste seg med de små lakeierne.

Øvre (leder) og Abath Doom Oculta (scentigor) gikk opp level hvor øvre fikk +1 toughness og Abath fikk +1 wound, ingen dårlig start på kampanjen må jeg si.

2 battle

da spilte jeg skirmish mot empire hvor vi skulle slakte hverandre.
Abath ble nesten skutt ned av 1 critical shoot men overlevde heldivis lenge nok til å få begynt å pløye seg gjennom fronten sammen med birk, alf og øvre.
her gikk arash(gor-hencmen) og Jan-banan/øivind (gor hencmen) opp til helterank.

arash får combat og strength og velger resiliant
jan-øivind velger strength og spesial og velger great claw

øvre, abath og alf gikk også opp i level og fikk skill på alle sammen.

abath-shaggy hide
øvre-bellowing roar
alf-step aside

jeg fant også en hund som blir kalt for Cthoggy. (you will see why when you see thy model)
"QUICK! STABB YOUR SELF FOR SAFETY!
you almost did it, didn't you?"-Richard (LFG)
"Id rather die then go to heaven."- William Murderface
Khador: We bring the axe, you bring the face.

Durloth
Juggernaut
Posts: 1189
Joined: Tue Dec 05, 2006 12:25 am

Post by Durloth » Sat Mar 03, 2012 12:42 pm

Thomas har skrevet en veldig fin rapport fra slag 1:

Upon entering the city of Mordheim, Trik(lederen min) smelled the reek of another clan approaching the coveted wyrdstones. He tasked Treeger(Black Rat) with the task of retrieving the wyrdstone rumored to be hidden in a nearby tower, with Tufs(NR) acting as his bodyguard. Trik led the rest of his warband to find the wyrstone hidden in the sewers on the far side of town. Eirsqueek had allso smelled the stench of his most despised rivals and opted to take his subordinates, who for the moment were named "1" and "2" plus Mersqueek the sorcerer with him to retrieve the Wyrdstone in the tower while his henchmen were tasked to scour the sewers for the other. Four of The verminkin went for the roofs to get a good and safe spot to throw rocks. The remaining four went straight for the sewers. Noticing that Eirsqueek and his cronies going for the tower, Trick took Thraaz and Tilly(BR) with him on an intercepting course in order to buy Treeger precious time to secure the wyrdstone. He left Toms(NR) in command of the two Verminkin henchmen which continued on towards the sewers. Before they got there though, the slingers were ready on the roofs, raining stones down upon them. None of the rocks struck home and Toms chose to leg it over open ground to hide behind a broken aquaduct while he sent the two henchmen down into the sewers. Meanwhile the two groups led by Eirsqueek and Trik had sighted eachother. Thraaz cast a wicked spell and number 2 was gnaved to bits. Now they were three versus three, odds neither of the skaven leaders preferred, still Eirsqueek sounded a charge and went in melee with Trik, number 1 close at his heals. Mersqueek lept with mad abondon towards his hated colleague, trying to cast s spell while running but not manaing to summon enough mystical power. Thraaz hit him deftly over the head with the butt of his pistol, taking Mersqueek out of the action. Trik had to use all his strength to keep his two opponents at bay. Quickly enough Tilly came to his aid, followed by the now bloodcrazed Thraaz, though this time he was only rewarded with a blow to the head and fell stunned to the ground. Trik and Eirsqueek fought with every cheap trick in the unwritten book and in the end Trik drew the longest straw, dispatching his foe with a vicious kick to the groin. Number 1 refused to abondon his fallen leader and fought on alone against Trik and Tilly. On the other side of town, Eirsqueek's henchmen had managed to retrieve the wyrdstone, but other verminkin and a nightrunner were close on their heels. When Toms choose to run past the sewer and block their escape, the verminkin carrying the wyrstoneshard charged him with wild abondon, not willing to let anyone get their hands on his loot. Against all odds he managed to kill the seemingly stronger nightrunner, while the rest of his mate battled the other verminkin in the sewer. They managed to take out one of Trik's hencmen and soon they would be four against one. Tufs had at this time abondened Treeger, eager to join a fight that seemed to go in favour of his leader. He arrived just in time to see number 1 become slain by Tilly. Eirsqueek's hencmen now contemplated leaving the field with the treasure, leaving their leaders to their fate. But before this plan could be carried out, Trik opted for a "tactical retreat", he had no intention of chasing some virminkin trough the sewers.

Vi gjorde en haug med feil under og etter slaget, men det går seg nok til...
...Eirik...
Vradchuck wrote: så derfor spør je deg som er ogre guru :)
Arme-logg: http://warseer.com/forums/showthread.php?t=190654

Athene
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Posts: 435
Joined: Sat Jan 29, 2011 9:12 pm
Location: Oslo
Contact:

Post by Athene » Sun Mar 04, 2012 11:54 am

Durloth wrote:Thomas har skrevet en veldig fin rapport fra slag 1:

Upon entering the city of Mordheim, Trik(lederen min) smelled the reek of another clan approaching the coveted wyrdstones. He tasked Treeger(Black Rat) with the task of retrieving the wyrdstone rumored to be hidden in a nearby tower, with Tufs(NR) acting as his bodyguard. Trik led the rest of his warband to find the wyrstone hidden in the sewers on the far side of town. Eirsqueek had allso smelled the stench of his most despised rivals and opted to take his subordinates, who for the moment were named "1" and "2" plus Mersqueek the sorcerer with him to retrieve the Wyrdstone in the tower while his henchmen were tasked to scour the sewers for the other. Four of The verminkin went for the roofs to get a good and safe spot to throw rocks. The remaining four went straight for the sewers. Noticing that Eirsqueek and his cronies going for the tower, Trick took Thraaz and Tilly(BR) with him on an intercepting course in order to buy Treeger precious time to secure the wyrdstone. He left Toms(NR) in command of the two Verminkin henchmen which continued on towards the sewers. Before they got there though, the slingers were ready on the roofs, raining stones down upon them. None of the rocks struck home and Toms chose to leg it over open ground to hide behind a broken aquaduct while he sent the two henchmen down into the sewers. Meanwhile the two groups led by Eirsqueek and Trik had sighted eachother. Thraaz cast a wicked spell and number 2 was gnaved to bits. Now they were three versus three, odds neither of the skaven leaders preferred, still Eirsqueek sounded a charge and went in melee with Trik, number 1 close at his heals. Mersqueek lept with mad abondon towards his hated colleague, trying to cast s spell while running but not manaing to summon enough mystical power. Thraaz hit him deftly over the head with the butt of his pistol, taking Mersqueek out of the action. Trik had to use all his strength to keep his two opponents at bay. Quickly enough Tilly came to his aid, followed by the now bloodcrazed Thraaz, though this time he was only rewarded with a blow to the head and fell stunned to the ground. Trik and Eirsqueek fought with every cheap trick in the unwritten book and in the end Trik drew the longest straw, dispatching his foe with a vicious kick to the groin. Number 1 refused to abondon his fallen leader and fought on alone against Trik and Tilly. On the other side of town, Eirsqueek's henchmen had managed to retrieve the wyrdstone, but other verminkin and a nightrunner were close on their heels. When Toms choose to run past the sewer and block their escape, the verminkin carrying the wyrstoneshard charged him with wild abondon, not willing to let anyone get their hands on his loot. Against all odds he managed to kill the seemingly stronger nightrunner, while the rest of his mate battled the other verminkin in the sewer. They managed to take out one of Trik's hencmen and soon they would be four against one. Tufs had at this time abondened Treeger, eager to join a fight that seemed to go in favour of his leader. He arrived just in time to see number 1 become slain by Tilly. Eirsqueek's hencmen now contemplated leaving the field with the treasure, leaving their leaders to their fate. But before this plan could be carried out, Trik opted for a "tactical retreat", he had no intention of chasing some virminkin trough the sewers.

Vi gjorde en haug med feil under og etter slaget, men det går seg nok til...
Solid wall of text:p
http://cognitivepainting.wordpress.com

havard
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Joined: Sun Jan 27, 2008 4:57 pm
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Post by havard » Sun Mar 04, 2012 2:28 pm

Jeg kommer med slagrapporter og noen oppdateringer, men se! Bilder!
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