Nye Ogre Kingdoms!

Diskuter regler og andre ting rundt spillet The 9th Age

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aleksander
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Nye Ogre Kingdoms!

Post by aleksander » Fri Aug 26, 2011 7:39 am

Hentet fra http://warhammer.org.uk/phpBB/viewtopic.php?f=3&t=91603:

General Ogre rules

- Ogre charge does impact hits when they charge. if the charge dice roll is 10'' or more you gain d3 impact hits per ogre. Strength is increased by 1 per rank. (Horde of ogres that rolls a 10 or more would do 6d3 STR 6 impact hits )
- Ironfist is a shield that works while you are mounted
- look out gnoblars allow a look out sir roll if 3 rank and file models are in the unit


Lords

Tyrant - 105 skaven slaves
- pretty similar to old book

Slaughtermaster - 125 skaven slaves
- normal cost to make him a level 4 wizard.
- can use the ogre lore, heavens, beasts or death. One wizard must use the ogre lore

Heroes

Bruiser - 52.5 Skaven slaves
- pretty similar to old book

Hunter - 65 Skaven slaves
- can ride a stonehorn for 125 skaven slaves
- can have a harpoon launcher or blood vulture and a few other things
- can only join sabertusks and can not be the general

Butcher - 50 skaven slaves
- pretty similar to old book except lore choices

Firebelly - 60 slaves
- uses lore of fire
- str 4 flaming breath weapon
- flaming attacks
- 4+ ward agaisnt fire attacks
- can be a level 2 and wield a great weapon

Lore of the Great Maw

Attribute - roll a d6 after casting a spell, on a 1 you take a str 6 hit, on a 2+ you gain a wound (up to starting value) and +1 to cast

Signature - 12'' range, grants stubborn on a 6+. 24'' range and is on a 9+

1 - 18'' range 2d6 str 2 no armor save. 36'' range on an 11+
2 - 12'' range target unit gets +1 str 7+. All friendly units within 12'' on a 14+
3 - 12'' range target units gets +1 toughness on an 8+. All friendly units within 12'' on a 16+
4 - panic test on enemy unit within 18'' (non immune to psych units) on an 9+. 36'' range on a 12+.
5 - 12'' range, target unit gets regen. all friendly units within 12'' on a 20+... Can you say regenerating gnoblars?!
6 - great maw. small blast. str 3 hit if you pass initiative test, str 7 d6 wounds if you fail. scatters like a stone thrower but if a misfire is rolled the enemy places it anywhere and scatters it.... big template on a 21+



Core

Ogres - 15 skaven slaves
- can get ironfists and extra weapons

Ironguts - 21.5 skaven slaves
- one unit can get a magic banner

Gnbolars - 1.25 skaven slaves
- can be upgraded to be trappers which causes an enemy unit that charges them to take dangerous terrain checks
- no one panics if they die

Special

Leadbelchers - same cost as ironguts
- 24'' range, no penalty for moving or multiple shots. d6 shots.

Maneaters - 25 slaves
- can pick 2 special rules - immune to psych, poison attacks, scouts, sniper, strider, swiftstride, stubborn, vanguard

Sabertusks - 10.5 skaven slaves
- can be taken in units of 1-10
- cannot use generals or bsbs leadership

Yhetees - look at storm of magic ones

Mournfang cavalry - 30 skaven slaves
- for 5 extra skaven slaves can get heavy armor and ironfist for a 2+ save.
- entire model has 3 str 4 attacks, 4 str 5 attacks and d3 impact hits...
- movement 8
- can get great weapons and a magic banner

gorger - 45 skaven slaves
- ambusher, frenzy, killing blow, unbreakable


Rare

Scraplauncher - 65 slaves
- pretty much the same as before

Ironblaster - 85 skaven slaves
- chariot, can move and fire
- str 10 grape shot
- rolls two artillery for bounce, picks highest.

giant - 100 skaven slaves
- normal giant, is actually stubborn!

stonehorn - 125 skaven slaves
- when it charges does 3d3 impact hits but cannot attacks (can thunderstomp). IF you roll a 10 or more on charge dice does 3d3 + 3 impact hits
- frenzy
- states that if a hunter is on one shooting attacks are randomized.. 5+ hits hunter rest on the beast....
- takes half wounds from multi wound weapons, rounding up

Thundertusk - 125 skaven slaves
- all enemy units withing 6'' have always strike last..... epic
- can shoot snowballs out of its mouth like a stonethrower... also has a harpoon launcher and chaintrap on its back.




Big Names

1. +1 tougness, stupid - 20 skaven slaves
2. +1 strength and must accept challenges - 12.5 slaves

and a few others that aren't to great

Magic items


Thundermace - 42.5 slaves
- see warsphinx thundercrush attack

Seigebreaker - same as thundermace
- great weapon that rolls to hit against initiative value. has a special ability against units in buildings.

Gnbolar theifstone - 22.5 slaves
- MR 2 and possibly an extra item depending on a roll on a chart

Greedy fist - 20 slaves
- +1 str and 6+ ward. also makes wizards lose levels if they are hit

Gut maw - 22.5 slaves
- terror, regain wounds if causes one in a challenge

GRUTS SICKLE - 25 slaves
- cause a wound on your unit and get +2 to cast
- at the end of the phase you roll 2d6. if you roll snake eyes the unit gets pissed off at you for using it on them and kills you. you are removed from play
- epic win

HELLHEART - 25 slaves
- at the start of the enemy magic phase, AFTER dice are rolled you can use this
- all enemy wizards within d6 x 5'' roll on the miscast chart. For each one that does you gain an extra dispell dice although they probably wont have many powerdice after miscasting a few times

rock eye - 2.5 slaves
- see magic items and hidden models

Rune maw - 30 slaves
- pretty much the same as before

Draonhide banner - 25 slaves
- when the unit charges, they get to reroll rolls of 1 on to hit, to wound and saves. and the banner bearer gets a str 3 breath weapon that causes ASL till the end of the next turn.


Image
Nazreg Moonsinger wrote:
Oh Finland, Finland, Finland... ...the land of 15 power dices, roaming Dragons and never-ending gunlines. There shall armies of 13 models fight for glory, there shall the five armies of doom point their guns at enemies.

JackInTheGreen
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Location: Oslo

Post by JackInTheGreen » Fri Aug 26, 2011 8:20 am

Skaven slaves? :shock:
Have you seen the Jack in the Green?

aleksander
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Location: Oslo rock city

Post by aleksander » Fri Aug 26, 2011 8:23 am

Dette er hentet opprinnelig fra TWF/Warseer. Der har de ikke lov til å oppgi poengkostnaden, så de skriver den om til noe annet. I dette tilfellet skaven slaves :)
Nazreg Moonsinger wrote:
Oh Finland, Finland, Finland... ...the land of 15 power dices, roaming Dragons and never-ending gunlines. There shall armies of 13 models fight for glory, there shall the five armies of doom point their guns at enemies.

soulassassin
Battle Boar
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Location: Ørslau

Post by soulassassin » Fri Aug 26, 2011 8:51 am

"hvor mye får jeg for 25 skavenslaves"? Morsomt! (kunne sagt noe om GANGbar valuta, men jeg sparer det)

Liker forresten hvordan Ogre Kingdoms blir på tysk. Die Ogerkônigereiche! litt schwong over det liksom :D

Men on topic: Den charge-bonusen ser ganske bra ut. Nå trengte vel orge-spillere vel egentlig ingen insentiver til å charge i utgangpunktet, men dette virker gøy!
Arcon 2014 - Ikke flykt inn i grillen

Spiff
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Location: Oslo, Norge

Post by Spiff » Fri Aug 26, 2011 11:52 am

Boken virker veldig interesang og morsom.
Ser fram til den. :P

P.S: Etter å ha lest "poengkostnadene", går det enda mer opp for meg over hvor billige skaven slaves faktisk er...

Chainpain
Trencher
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Joined: Fri Aug 19, 2011 1:04 am

Post by Chainpain » Fri Aug 26, 2011 2:29 pm

Er nå tyskere helt til å stole på?

Ich angreife deine ball und lenke nisse!! Ha twei wurfel6 treffen. Tagen das du grune kleine dingeldangel!! Ich gehen seirende aus diese slosskampf!
"Because we all know one of the main factors of war is the element of surprise. And what could be more surprising than the First Batallion Transvestite Brigade?!"

soulassassin
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Post by soulassassin » Fri Aug 26, 2011 2:34 pm

Wunderschôn!

(slosskampf er vel en kamp inne i et slott antar jeg?)
Arcon 2014 - Ikke flykt inn i grillen

Chainpain
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Post by Chainpain » Fri Aug 26, 2011 4:42 pm

soulassassin wrote:Wunderschôn!

(slosskampf er vel en kamp inne i et slott antar jeg?)
Jeg tror det er noe sånn ja. Vi får spørre Ogrene :mrgreen:
"Because we all know one of the main factors of war is the element of surprise. And what could be more surprising than the First Batallion Transvestite Brigade?!"

greenskin
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Post by greenskin » Fri Aug 26, 2011 5:38 pm

Dette ser morro ut :) har en del umalte ogre-modeller liggende og vente på den nye boka. Noen nye monstre blir også spennende å teste ut. GLEDER MEG!

8)
- Sindre -

TorAK
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Location: Kristiansand

Post by TorAK » Fri Aug 26, 2011 6:58 pm

Julaften kommer tidlig i år. Gleder meg som en unge. :D
Tor-André

Korhil
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Post by Korhil » Sat Aug 27, 2011 12:25 pm

Synes den firebelly figuren så awsome ut! Men må nok gjøre meg ferdig med noen av de hærene jeg har. Så må nok kun sikre meg magi kortene.

Første hæren som får alt i plastikk/finecast. Var litt dumt at storm og magic kom så tidlig etter TK. Skulle likt å se at samtlige modeller ble fincast/plastikk slik at den blir komplett. Men det releaser litt etter litt slik at vi får litt treats til av og til og ikke alt på en gang.

aleksander
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Location: Oslo rock city

Post by aleksander » Tue Sep 06, 2011 1:31 pm

Noen som har fått tak i boka enda og tatt en gjennomgang? Hva synes man?
Nazreg Moonsinger wrote:
Oh Finland, Finland, Finland... ...the land of 15 power dices, roaming Dragons and never-ending gunlines. There shall armies of 13 models fight for glory, there shall the five armies of doom point their guns at enemies.

Erikkerik
Electromancer
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Post by Erikkerik » Wed Sep 07, 2011 12:10 pm

Jeg har ikke fått tak i boka selv, men det er mange på the ogre stronghold som har det, og mitt inntrykk etter å ha lest deres inntrykk er sånn ca.

Hæren har jevt over helt klart blitt sterkere, og ikke minst, vi vil ha mye, mye mer variasjon i konkurransedyktige lister.
Tropper, inkludert special og rare-choices har jevnt over blitt billigere og bedre, og ikke minst, mer varierte. Leadbelchers f.eks. vil nok være ganske gode nå.
Characters har blitt dyrere, i alle fall lord-choices. Den nye fire magikeren virker ganske kick ass for pt- valuen.
En del (inkludert meg) er litt skuffet over den nye magien, noen veldig skuffet og mener den til og med var bedre før, noen er entusiastiske og mener den nye er bra. At vi kan velge andre lores er også bra selvfølgelig, men minimum en magiker må ha ogre lore.
Så og si alle mener magic items er dårlige, spesielt våpna. Vi har mistet tenderizer :( og rune maw som var den andre virkelige gode itemet i lista vår før har blitt både dyrere og tungt nerfet. Den nye dragonhide banneret virker bra, og den er et par andre greie items også.
Alt i alt betyr kombinasjonen av billigere/bedre tropper og dyrere helter med dårligere magic items bety at vi nok må være mindre character-fokuserte enn vi har måttet være den siste tiden, og det er jo en bra ting.

larsners
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Post by larsners » Wed Sep 07, 2011 12:19 pm

Høres ut som morsomme endringer, men det er skuffende at magic items plutselig er så håpløst. I den nye Orcs and Goblins boka er det bare 8 items, og det er kun 1-2 som er interessante, jeg savner flere morsomme, billige og karakteristiske items.

Warlock
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Post by Warlock » Wed Sep 07, 2011 6:22 pm

Det er vel hovedsaklig for å redusere forventninger og satse på at man skal bruke mer common items. Det største ønsket er å gjøre folk bevisst på hvilken items som gjør hva, og det er mye lettere og forholde seg til 8 items enn 40. Desverre har du helt rett i at det ikke er mye interessant, men alt kan brukes til en viss grad.

Forøvrig synes jeg de nye endringene ser kjempebra ut for OK.
With anger, lust and cunning fear,
I'll stab you in the face, I'll slice you in the rear.
When you walk across the field,
I'll run you down and watch you yield.
And if you sometime closes in,
I'll mark you as a target and purify your sin.

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