Privateer Press: Warmachine MkIII Announcement

Det meste av WmH diskusjon skjer på 2d6 Discord - her er en åpen invitasjon

Moderator: vizier87

Kaptajn Congoboy
Archangel
Posts: 2800
Joined: Sun Jan 18, 2009 4:05 pm
Location: Oslo

Privateer Press: Warmachine MkIII Announcement

Post by Kaptajn Congoboy » Mon Apr 11, 2016 6:56 pm

FOR IMMEDIATE RELEASE

Contact: Sherry Yeary, President, Privateer Press, sherry@privateerpress.com, (425)643-5900

Privateer Press Announces All-New Editions of WARMACHINE and HORDES

Bellevue, WA, April 11, 2016 — Privateer Press has announced new editions of its award-winning WARMACHINE and HORDES tabletop miniatures games. The new editions will be released worldwide in independent hobby game stores on June 29, 2016. Privateer Press will release the new Core Rules for each game for free online on June 12, 2016. Players will get their first chance to play the new edition at Lock & Load GameFest 2016 in Bellevue, WA, held June 10-12.

“The current editions of the games are now six years old,” said WARMACHINE and HORDES creator and Chief Creative Officer Matt Wilson. “During that time we've accumulated a tremendous amount of knowledge and experience from observing, listening to, and interacting with our worldwide community of players and retailers about how to continue to improve their experience with our games. After years of intensive work, we’re finally ready to share the outcome of that process and give our community what they’ve been asking for in our games.”

The new editions of WARMACHINE and HORDES have been updated and redesigned to be quicker to learn while providing a more intuitive game play experience. Releasing alongside the new core rulebooks—WARMACHINE: Prime and HORDES: Primal—will be twelve new Faction Decks, one for each faction in the games. Each Faction Deck contains copies of every stat card previously released for that faction, updating a player’s entire card collection to the new edition.

Additionally, nine new Battlegroup Starter Boxes will be available at launch, and each one will introduce a new warcaster or warlock character to the games along with all the models needed to form a complete starting battlegroup. Warcasters and Warlocks are the leaders of their factions and greatly influence the performance of the player’s army on the tabletop. The Battlegroup Starters, offered at $39.99 MSRP, will also contain a Rules Digest, a Basic Training Tutorial Guide, four dice, model stat cards, a Battle Map, an obstacle card, tokens, a flexible 18” ruler, a 22-page Introductory Guide featuring army building advice, a hobby painting tutorial, a faction strategy guide, and new fiction about the warlock or warcaster in the box.

German and French language translations of WARMACHINE and HORDES will also be available through their partners Ulisses-Spiele, Victoria Games, and Cerberus Entertainment upon launch on June 29th and at localized events like the Lock & Load Outposts on June 11th.

Privateer Press is a recognized industry leader in creating a wide variety of engaging casual and competitive Organized Play experiences. Along with new books, faction decks and Battlegroup Starter Boxes, Privateer Press will unveil refreshed Organized Play offerings, including a worldwide Full Steam launch event at participating independent hobby game stores, new casual Journeyman and Narrative leagues, and competitive Steamroller events.

The launch will feature different promotions throughout the world. In North America three different launch kit bundles will be offered through Privateer’s distribution partners, each designed for a particular community size and stock volume of independent retail stores. Launch kits will ship with a special Field Kit promotional giveaway bundle that includes a branded dice bag, glue, card sleeves, and a dry erase marker with the purchase of a new Battlegroup Starter Box. Launch Kits also include a free Journeyman League Kit to get new players started in the game and four demo battlegroups that can be used to teach and promote the games. Deluxe and Premium launch kits will also ship with additional upgrades, including replacement card decks and a Full Steam Launch Event Kit. Premium launch kits will also include a free a demo table and one free, signed, limited-edition copy of WARMACHINE: Prime and HORDES: Primal.

Privateer Press will be releasing much more information about the all-new editions of WARMACHINE and HORDES leading up to Lock & Load GameFest 2016 at PrivateerPress.com, and on Facebook and Twitter.

Independent hobby retailers interested in stocking the new editions of WARMACHINE and HORDES can email retailsupport@privateerpress.com.

About Privateer Press, Inc.

Privateer Press, Inc., is a privately held producer of entertainment and hobby brands based in the Seattle area. Its products include the award-winning WARMACHINE and HORDES hobby miniatures games, the award-winning Iron Kingdoms property and Iron Kingdoms Full Metal Fantasy Roleplaying Game, the Monsterpocalypse battle miniatures game, the Formula P3 hobby line, No Quarter magazine, and digital fiction through the Skull Island eXpeditions imprint. LEVEL 7 is the property of Matthew D. Wilson, used under license. To learn more about Privateer Press, visit http://www.privateerpress.com or contact the president, Sherry Yeary, at (425) 643-5900 orsherry@privateerpress.com.

About HORDES and WARMACHINE

WARMACHINE and HORDES are dynamic, 32 mm tabletop miniatures games set in the steam-powered science-fiction/fantasy world of the Iron Kingdoms. WARMACHINE and HORDES use the same rules and can be played independently or against each other, differing in the range of factions available in each game, and the manner in which each side wages war. In WARMACHINE, each player commands an army of detailed miniatures, including a warcaster, an elite soldier-sorcerer who possesses arcane power and the ability to mentally control a force of steam-powered mechanical automatons known as warjacks, and supporting soldiers. In HORDES, players command of a battle mage known as a warlock who can control an army of powerful warbeasts and warriors into combat.
-Kaptajnen

JackInTheGreen
The Dude
Posts: 4822
Joined: Wed Mar 02, 2005 1:28 pm
Location: Oslo

Post by JackInTheGreen » Mon Apr 11, 2016 7:39 pm

Yikes!
Have you seen the Jack in the Green?

vizier87
Site Admin
Posts: 2107
Joined: Mon Mar 11, 2013 12:05 pm
Location: Oslo

Post by vizier87 » Mon Apr 11, 2016 8:21 pm

Age of Cygnar FTW! :D
Trond - 2d6 Administrator

Templar
Wraith Engine
Posts: 2466
Joined: Fri Oct 17, 2008 9:29 am
Location: Oslo

Post by Templar » Mon Apr 11, 2016 8:31 pm

Dette er nå Legion får flaming fists!
Mr Everblight!

everlasti
Thorn
Posts: 913
Joined: Fri Sep 02, 2011 1:37 pm

Post by everlasti » Mon Apr 11, 2016 9:12 pm

oi..... dette var spennende.... og litt skremmende!

Eisenhorn
Juggernaut
Posts: 1472
Joined: Mon Apr 18, 2011 9:44 pm

Post by Eisenhorn » Mon Apr 11, 2016 10:05 pm

Default
Primecast Notes:

MKIII has been in development for 3-4 years. Codename: Egg Roll [Insert Chinese PTSD]

What has changed? - [3:50]
We have rebalanced every model in the game. - Jason Soles
Each warcaster has a unique, flavorful spell/ability. Some casters already had, some had to be added.
Doubled the point scale.
Addresses difference between Focus and Fury.
New mechanic: Power Up = Warjack are allocated a focus for starting in the caster's battlegroup.
Spirit Bonds: As warbeasts die, Warlocks can gain fury "from the grave"
Upped warjack points. 28-30 points
Advarsel! Dyslexi kan ha sniket seg inn i innlegget. (eller denne signaturen)

Cricel Xmas

Min nettbutikk Frozenforge.com

Surmelk
Enigma Foundry
Posts: 413
Joined: Sat May 21, 2011 7:58 pm

Post by Surmelk » Mon Apr 11, 2016 10:18 pm

pre-measure er in.....
Terror og endel andre tester på ld er borte.


Kan bli morro dette

Eisenhorn
Juggernaut
Posts: 1472
Joined: Mon Apr 18, 2011 9:44 pm

Post by Eisenhorn » Mon Apr 11, 2016 10:36 pm

Primecast Notes:

MKIII has been in development for 3-4 years. Codename: Egg Roll [Insert Chinese PTSD]

What has changed? - [3:50]
- We have rebalanced every model in the game. - Jason Soles
- Each warcaster has a unique, flavorful spell/ability. Some casters already had, some had to be added.
- Doubled the point scale.
- Addresses difference between Focus and Fury.
- New Mechanics:
- Power Up = Warjack are allocated a focus for starting in the caster's battlegroup.
- Spirit Bonds: As warbeasts die, Warlocks can gain fury "from the grave"
- Upped warjack/warbeast points. 28-30 points now.
- Games are still similar sized.

Why MK III vs MK 2.5?
- "Felt like the right time."
- "MKII got to a point where it was a time to readdress [interactions and power level]."
- "Look at the whole picture."

What were some lessons from MKII?
- "Punctuated by "setting huge base models free in the wild."
- "Played huge base models conservatively in places. Push them more in places"
- Global reset of the rules. Smooth things outs.
- Rework presentation. Organization to (hopefully) make information more accessible.
- Differences in Fury and Focus are addressed (in a meaningful way)

PREMEASURING
- "It already exists, felt like a loophole."
- No more 'Gotchas'

No more Fear/Terror

Change with Huge-Base Models [15:00]
- They feel like the monsters of the battlefield like they should.

Presentation of Story [17:00]
- Time-skip! Two-year jump.
- Flash-Point. First installment in a trilogy.
- Story line stuff. Resolutions and new things.
- No favorite character is safe. Plot armor is off! [~21:00]

Lock n Load
- Pre-purchasing and distribution stations to solve line issues
Advarsel! Dyslexi kan ha sniket seg inn i innlegget. (eller denne signaturen)

Cricel Xmas

Min nettbutikk Frozenforge.com

Kaptajn Congoboy
Archangel
Posts: 2800
Joined: Sun Jan 18, 2009 4:05 pm
Location: Oslo

Post by Kaptajn Congoboy » Mon Apr 11, 2016 10:49 pm

Eisenhorn wrote: Lock n Load
- Pre-purchasing and distribution stations to solve line issues
...eeeeeller bare stå i den noe mindre PG-køen torsdag.
-Kaptajnen

Pjolterbeist
Juggernaut
Posts: 1002
Joined: Fri Apr 08, 2011 1:12 pm
Contact:

Post by Pjolterbeist » Tue Apr 12, 2016 1:00 am

Hmm... kanskje dette blir et passende tidspunkt å starte på'n igjen? :D
<-- Christian Tellefsen. Code games. Play games.
Currently playing Guild Ball Fishermen, also got Cygnar and Trollbloods.

Dagowit
Ghetorix
Posts: 1560
Joined: Thu May 12, 2011 3:52 pm

Post by Dagowit » Tue Apr 12, 2016 8:11 am

Jeg indrømmer at min umiddelbare indskydelse var "men, men... jeg har lige brugt så lang tid på at lære de fleste af reglerne til Mk2"...
Når det er sagt, så er jeg stor fan af de sidste par Errata-dokumenter, så hvis den nye balance går i samme retning, så er det vel egentlig umuligt at være utilfreds med et mere retfærdigt spil?

Jeg håber bare at de ikke simplificerer alt for meget. Hvis de fjerner alt for mange regler i stil med Fear/Terror, så mister spillet lidt at sin kompleksitet (selv om jeg er 100% enig i, at et fejlet slag på det forkerte tidspunkt kunne koste dig spillet, så det er ikke fordi jeg var specielt glad for reglerne som de var).

vizier87
Site Admin
Posts: 2107
Joined: Mon Mar 11, 2013 12:05 pm
Location: Oslo

Post by vizier87 » Tue Apr 12, 2016 8:14 am

Klarer ikke å tenke på annet enn at man-o-wars kanskje får en boost :)
Trond - 2d6 Administrator

Kaptajn Congoboy
Archangel
Posts: 2800
Joined: Sun Jan 18, 2009 4:05 pm
Location: Oslo

Post by Kaptajn Congoboy » Tue Apr 12, 2016 8:17 am

Dagowit wrote: Jeg håber bare at de ikke simplificerer alt for meget. Hvis de fjerner alt for mange regler i stil med Fear/Terror, så mister spillet lidt at sin kompleksitet (selv om jeg er 100% enig i, at et fejlet slag på det forkerte tidspunkt kunne koste dig spillet, så det er ikke fordi jeg var specielt glad for reglerne som de var).
Jeg vil ha en melee range stat.

0,5" for inf med korte våpen, 1" for inf med lange økser og vanlige warjacks., 2" for inf med hellebarder og spyd, jacks med større våpen og muligens 3" for Colossals og jacks med spyd og lange våpen. Bring back that Guardian!
-Kaptajnen

Obiken
Battle Boar
Posts: 545
Joined: Thu Oct 16, 2008 7:59 pm
Location: Oslo

Post by Obiken » Tue Apr 12, 2016 8:22 am

Kult.

Premeasuring synes jeg er en god greie. Og at leadership testene taes ut er bra, er alt for heftig som det er nå.
Kenneth
Spiller Protectorate of Menoth i Warmachine.

Eisenhorn
Juggernaut
Posts: 1472
Joined: Mon Apr 18, 2011 9:44 pm

Post by Eisenhorn » Tue Apr 12, 2016 11:22 am

For og få klarhet i når ting blir faktisk lansert
PPS_Simon wrote: The core rules to play the new edition of WARMACHINE & HORDES will be available on June 12th as a free download for all players. The card rules will also be available on this date to players who use War Room and have purchased their new faction decks, however the physical card decks will not be available until later in the month during the general release of the new edition.

If all players in an event have access to War Room and their decks, running an event using the new edition rules will be not be an issue. For events where it cannot be guaranteed that all players will have this access, we recommend running a "Farewell to MK II" event in preparation of larger rules launch later in the month.
Så 12 juni kommer det nye MK3 kort til warroom og gratis regler på nettet.
DE fysiske kortene kommer i slutten av juni. Regner med at de pre-releaser de på L&L.

Kilde http://privateerpressforums.com/showthr ... man-League
Advarsel! Dyslexi kan ha sniket seg inn i innlegget. (eller denne signaturen)

Cricel Xmas

Min nettbutikk Frozenforge.com

Post Reply

Return to “Generell diskusjon”